Core Features

Group Chat

Run scenes with multiple characters, choose who speaks next, and control room dynamics.

Group chat turns Abolitus from a one-on-one roleplay tool into a room-level scene tool.

Instead of one character replying forever, you can manage a shared scene with multiple participants and decide how speaking turns should move.

When to Use Group Chat

Use group chat when:

  • You want multi-character banter.
  • You want a narrator, guide, or moderator inside the room.
  • You want scenes where several characters can react to the same event.
  • You want party dynamics instead of one isolated relationship.

Core Controls

Group chat includes several orchestration choices.

Speaker policy

You can choose how the active speaker should be determined.

Available policies include:

  • Manual.
  • Round robin.
  • Random.
  • Targeted.

Auto-cycle speaker

Use this if you want the room to advance through speakers more automatically instead of manually nudging every turn.

Observer mode

Use this when you want to watch or direct the scene without participating as a normal speaker.

Auto-turn count

Use this to decide how many automatic turns should be taken in a row before control returns to you.

Practical Speaker Policy Advice

Manual

Best when you want precise scene direction.

Round robin

Best when you want predictable turn flow and equal airtime.

Random

Best when you want spontaneity and looser room energy.

Targeted

Best when replies should focus on a selected character or room target.

Slash Command Support

Group chat works especially well with command-based scene control.

Typical examples include:

  • Advancing to the next speaker.
  • Targeting the room instead of one character.
  • Targeting a specific participant when you want the next response shaped around them.

Cost and Context Reality

Group scenes are powerful, but they are not free in context terms.

Why:

  • More participants means more possible state.
  • More identity and relationship context may need to stay visible.
  • The scene can grow noisy faster than one-on-one chat.

If a room starts feeling unstable, do not immediately blame the model. First check whether the scene has simply become too crowded for the current route and context budget.

Best Practices

Keep each participant distinct

Group chat works best when each participant has a clear voice, motive, or role.

Use targeted turns for important beats

If one reply really needs to come from one character, use targeting rather than hoping the room picks correctly.

Use observer mode for scene management

Observer mode is useful when you want to direct tone and pacing without constantly inserting your own in-scene voice.

Expect heavier prompt pressure than direct chat

If a group room becomes dense, consider a stronger model route, lighter wrappers, or tighter lorebook discipline.